# the next sets the position of the chess board
# syntax: chess [posX] [posY]
chess 20 30

# the next sets the position of the games list
# syntax: games [posX] [posY] [width] [height]
games 280 30 300 190

# the next sets the position of the moves list
# syntax: moves [posX] [posY] [width] [height]
#moves 280 150 130 145 

# the next sets the position of the new moves list
# syntax: moves [posX] [posY] [width] [height] [font_name] [font_size] [font_type]
# movesnew 100 350 200 145 system 12 0
movesnew 20 300 560 230 system 16 0

# the next sets the position of the files list, if there is one
# syntax: files [posX] [posY] [width] [height]
files 300 300 130 30 

# the next sets the position of the event label, i.e. game details
# syntax: event [posX] [posY] [width] [height] [font_name] [font_size] [font_type]
event 20 0 360 20 system 10 0

# the next sets the position of the update label, which also displays comments.
# syntax: update [posX] [posY] [width] [height] [font_name] [font_size] [font_type]
update 0 0 0 0 system 10 0

# the next loads images
images{
c_img/start_01.gif
c_img/start_01.gif
c_img/start_03.gif
c_img/end_01.gif
c_img/end_01.gif
c_img/end_03.gif
c_img/back_01.gif
c_img/back_01.gif
c_img/back_03.gif
c_img/next_01.gif
c_img/next_01.gif
c_img/next_03.gif
custom_img/save1.gif
custom_img/save2.gif
custom_img/save3.gif
custom_img/tr.jpg
custom_img/refresh1.gif
custom_img/refresh3.gif
}

# the next displays images on screen
# syntax: displayimage [imageid] [posX] [posY]
# displayimage 15 590 40

# the next create all needed buttons
# syntax: [imagename] [imageid_normal] [imageid_mouseover] [imageid_pressed] [posX] [posY] [width] [height]
# valid imagenames are: buttonstart, buttonend, buttonback, buttonnext, buttonrefresh, buttonsave
buttonstart 0 1 2 370 250 24 20
buttonend 3 4 5 442 250 24 20
buttonback 6 7 8 394 250 24 20
buttonnext 9 10 11 418 250 24 20
buttonrefresh 16 16 17 370 260 115 27
#buttonsave 12 13 14 431 260 34 27
buttonsave 12 13 14 0 0 0 0
